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The Escape Vector's avatar

my PC had the most oblivious, single-focused donkey-crab in the Funeral Fit for the Anti-Saint one-shot watt ran for our podcast actual play! i still shudder while imagining what a donkey-crab would look like (please, DO NOT send me photo-realistic depictions at escape.vector.TTRPG@gmail.com--i will puke). adventurer's, do not let the adorable artist rendition fool you!

congrats, watt and keep up the great work! 🐝

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Halfling's Hoard's avatar

I like both ideas, but Beasts sounds so good!

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watt's avatar

Thanks for the feedback!

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Xan Farley's avatar

BEASTSSSSS pls pls pls beasts, i want to play that like i want to breathe air

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watt's avatar

I love this comment so much! I’ve been percolating on the idea for a long time, so I’m confident it will get made even if it doesn’t get more votes right now.

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MeatCastle GameWare's avatar

WYRM WYRM WYRM

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Daniel Rice's avatar

Hi Watt, I would love to hear your thoughts on choosing different systems to run these games in. I just assumed that you would use Cloud Empress/Mothership, or adaptions/hacks there of. Why Mork Bork for WYRM? Why dice pool for Beasts? Do these systems emphasise the genre you are going for somehow, have you hit a wall with CE/Mothership and are looking for something more, or is it that you are interested in playing around in these different mechanical frameworks?

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watt's avatar

Thanks for the comment! My current thought is to create settings for popular existing systems (like Mausritter, Mork Borg, Year One engine etc.). My speculation is that having settings in a few different popular systems will make my games more appealing to a wider audience. I still like Mothership and plan on continuing to produce Cloud Empress with the Panic Engine for years.

When I think about systems I try to think about what kind of unique experiences and unique mechanisms does a system provide. For me, Mork Borg’s misfortune/psalms table of apocalyptic fate feels the most unique and something I could explore with the extinction event in Wyrm. For Beasts, I was thinking of a system that could handle a number of social interactions and solving mysteries, which better fits the flexibility of the Year One Engine in my opinion. Generally to make these assessments, I write out the “verbs” of a game (or what actions the PCs will take) and try to match those to systems that best handle those systems.

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Daniel Rice's avatar

I'm not sure if you have heard of it but I recommend checking out Working the Case from Diegetic games. It's the best mystery solving mechanic/system I have seen. I don't think it could work on its own but it could be an awesome sub-system.

I find it so interesting that mystery-solving is such a difficult thing to achieve in an RPG (and I don't think Call of C, or Vessen do it any better than 5e tbh)

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watt's avatar

Thanks for the recommendation!

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Daniel Rice's avatar

Awesome - thanks!

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