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Neural Foundry's avatar

This is brilliant! The shift from grid-based control to isometric accessibility really captures how design can bridge imagination and comunication without constraining creativity. When I ran a campaign years ago with just verbal descriptions, I totally lost half my players to confusion about basic spatial relationships - your block approach would've saved that entire game. The Tarkovsky reference makes perfect sence too, he was all about sculpting space in ways that feel both precise and dreamlike.

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