Discussion about this post

User's avatar
Six ov Swords's avatar

This feels almost like trying to replace the ubiquity of combat in something like D&D with an equally ubiquitous system of environment traversal a la something like Assassin's Creed or Mirror's Edge. I've very excited to see how it develops! I'd love to combine this with some of the minimalist dungeon approaches I've found on here...

Early in my present D&D campaign, I thought how nice it would be to have my players explore sites/dungeons that didn't have anything in them to fight. There might be some traps, some environmental hazards, but no one to hurt and no one looking to hurt you. Besides some puzzling spots, they'd just be vista, places to look out over the world, take in the scenery, immerse oneself, maybe learn something new and melancholy about the world, and still find a treasure of some kind for the trouble. A snapshot out of something like Frieren, where there was still something to puzzle through but also a delightful relief that nothing was going to sneak up on you -- combined with the melancholy of something truly empty.

... I never quite pulled it off in a way that grabbed the interest of my players. But this is definitely inspiring me to try again, to consider that maybe this emphasis on traversal-as-adventure was exactly what I was missing.

District Dice's avatar

This feels like parkour more than the 'trad' climbing that I used to be really into (placing non destructive gear to protect yourself on falls). But, have you considered allowing some kind of mechanic for reducing risk with ropes ect., or are you wanting a more fast paced race against time and gravity?

Also, the British climbing grade system might help with a language for providing players with route choices. For example, a high grade route may not be the hardest climb but there may be little protection (free places to anchor a rope) if you take a fall, where a lower grade could be well protected but quite a hard physical climb. It adds a lot of nuance to planning climbs that suit your skill level. Then there's beta, the info climbers share about routes to help each other prepare. Could be a good source of NPC interaction.

Sorry for all the unsolicited suggestions. Reading your plans got my head gears turning! All that is to say, this feel like it's absolutely my jam! Excited to see what you come up with.

7 more comments...

No posts

Ready for more?